Gamification: video game concepts in marketing study & modern day use
Bergamo, Federico (A.A. 2015/2016) Gamification: video game concepts in marketing study & modern day use. Tesi di Laurea in Management, LUISS Guido Carli, relatore Francesca Vicentini, pp. 32. [Bachelor's Degree Thesis]
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Abstract/Index
Gamification, the discovery of something always known. Case studies of gamification users. Case study analysis and comparison.
References
Bibliografia: p. 32.
Thesis Type: | Bachelor's Degree Thesis |
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Institution: | LUISS Guido Carli |
Degree Program: | Bachelor's Degree Programs > Bachelor's Degree Program in Economics and Business, English language (L-33) |
Chair: | Management |
Thesis Supervisor: | Vicentini, Francesca |
Academic Year: | 2015/2016 |
Session: | Summer |
Deposited by: | Alessandro Perfetti |
Date Deposited: | 20 Oct 2016 13:00 |
Last Modified: | 20 Oct 2016 13:00 |
URI: | https://tesi.luiss.it/id/eprint/17081 |
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