Framing eSports in Europe: the impact and added value of a European eSports organisation
Baldi, Filippo (A.A. 2020/2021) Framing eSports in Europe: the impact and added value of a European eSports organisation. Tesi di Laurea in Creative industries and business model innovation, Luiss Guido Carli, relatore Luigi Nasta, pp. 75. [Master's Degree Thesis]
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Abstract/Index
History. The perception of eSports. Numbers surrounding eSport. The contribution of livestreaming platforms to eSports. Applying the 3 A’s to eSports. The pivotal role of Gen Z. Proposed framework of a European eSports organisation. Committees. Stakeholders to involve. Contribution to the European identity for individuals, companies and countries.
References
Bibliografia: pp. 60-63.
Thesis Type: | Master's Degree Thesis |
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Institution: | Luiss Guido Carli |
Degree Program: | Master's Degree Programs > Master's Degree program in Global Management and Politics, English language (LM-77) |
Chair: | Creative industries and business model innovation |
Thesis Supervisor: | Nasta, Luigi |
Thesis Co-Supervisor: | Pirolo, Luca |
Academic Year: | 2020/2021 |
Session: | Autumn |
Deposited by: | Alessandro Perfetti |
Date Deposited: | 11 May 2022 13:40 |
Last Modified: | 11 May 2022 13:40 |
URI: | https://tesi.luiss.it/id/eprint/32249 |
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