Framing eSports in Europe: the impact and added value of a European eSports organisation

Baldi, Filippo (A.A. 2020/2021) Framing eSports in Europe: the impact and added value of a European eSports organisation. Tesi di Laurea in Creative industries and business model innovation, Luiss Guido Carli, relatore Luigi Nasta, pp. 75. [Master's Degree Thesis]

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Abstract/Index

History. The perception of eSports. Numbers surrounding eSport. The contribution of livestreaming platforms to eSports. Applying the 3 A’s to eSports. The pivotal role of Gen Z. Proposed framework of a European eSports organisation. Committees. Stakeholders to involve. Contribution to the European identity for individuals, companies and countries.

References

Bibliografia: pp. 60-63.

Thesis Type: Master's Degree Thesis
Institution: Luiss Guido Carli
Degree Program: Master's Degree Programs > Master's Degree program in Global Management and Politics, English language (LM-77)
Chair: Creative industries and business model innovation
Thesis Supervisor: Nasta, Luigi
Thesis Co-Supervisor: Pirolo, Luca
Academic Year: 2020/2021
Session: Autumn
Deposited by: Alessandro Perfetti
Date Deposited: 11 May 2022 13:40
Last Modified: 11 May 2022 13:40
URI: https://tesi.luiss.it/id/eprint/32249

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