eSports industry analysis: M&A case study of a fast growing sector
Zuccaro, Lorenzo (A.A. 2020/2021) eSports industry analysis: M&A case study of a fast growing sector. Tesi di Laurea in M&A and investment banking, Luiss Guido Carli, relatore Leone Pattofatto, pp. 78. [Master's Degree Thesis]
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Abstract/Index
eSports market introduction. What is eSports, and how aware are people of the eSport culture? Success factors of this trend. Main concerns about eSports. eSports today: which is the eSports ecosystem? Market analysis. Theoretical literature. Rationales of gaming market growth and M&A trends. M&A definition. Different types of M&A. Friendly vs hostile takeovers. Organic vs inorganic growth. Organic vs inorganic growth. Valuation of sinergies. Case study: real options method to value dynamic capabilities-based synergies in a M&A deal. Theoretical background. Methodological approach. Case elaboration.
References
Bibliografia: pp. 76-78.
Thesis Type: | Master's Degree Thesis |
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Institution: | Luiss Guido Carli |
Degree Program: | Master's Degree Programs > Master's Degree program in Corporate Finance, English language (LM-77) |
Chair: | M&A and investment banking |
Thesis Supervisor: | Pattofatto, Leone |
Thesis Co-Supervisor: | De Vecchi, Luigi |
Academic Year: | 2020/2021 |
Session: | Autumn |
Deposited by: | Alessandro Perfetti |
Date Deposited: | 24 May 2022 08:10 |
Last Modified: | 24 May 2022 08:10 |
URI: | https://tesi.luiss.it/id/eprint/32448 |
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