eSports industry analysis: M&A case study of a fast growing sector

Zuccaro, Lorenzo (A.A. 2020/2021) eSports industry analysis: M&A case study of a fast growing sector. Tesi di Laurea in M&A and investment banking, Luiss Guido Carli, relatore Leone Pattofatto, pp. 78. [Master's Degree Thesis]

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eSports market introduction. What is eSports, and how aware are people of the eSport culture? Success factors of this trend. Main concerns about eSports. eSports today: which is the eSports ecosystem? Market analysis. Theoretical literature. Rationales of gaming market growth and M&A trends. M&A definition. Different types of M&A. Friendly vs hostile takeovers. Organic vs inorganic growth. Organic vs inorganic growth. Valuation of sinergies. Case study: real options method to value dynamic capabilities-based synergies in a M&A deal. Theoretical background. Methodological approach. Case elaboration.


Bibliografia: pp. 76-78.

Thesis Type: Master's Degree Thesis
Institution: Luiss Guido Carli
Degree Program: Master's Degree Programs > Master's Degree program in Corporate Finance, English language (LM-77)
Chair: M&A and investment banking
Thesis Supervisor: Pattofatto, Leone
Thesis Co-Supervisor: De Vecchi, Luigi
Academic Year: 2020/2021
Session: Autumn
Deposited by: Alessandro Perfetti
Date Deposited: 24 May 2022 08:10
Last Modified: 24 May 2022 08:10


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