The eSports and gaming industry: valuation, future perspective and M&A transactions: the Codemasters case: an empirical analysis of the emerging industry focusing on the case study
Monaco, Federico (A.A. 2020/2021) The eSports and gaming industry: valuation, future perspective and M&A transactions: the Codemasters case: an empirical analysis of the emerging industry focusing on the case study. Tesi di Laurea in M&A and investment banking, Luiss Guido Carli, relatore Andrea Donzelli, pp. 122. [Master's Degree Thesis]
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Abstract/Index
Definition of eSport. Historical background of the industry. eSports business model: how is value created? eSports business models: stakeholders in the ecosystem. Financial analysis of eSports and gaming industry. Historical performances. Future trends and perspective. M&A transactions, IPOs and main investments. Analysis of the benchmark index. Codemasters’s business case: industry peers analysis. Deal introduction. Main players of gaming sector. Theoretical introduction to M&A rationale. Potential buyers and partners. Codemasters’s acquisition by electronic arts. Codemasters overview. Codemasters SWOT analysis. Codemasters’ valuation: discounted free cash flow model. Comparables method analysis. Electronic arts and take-two M&A offers.
References
Bibliografia: pp. 119-121.
Thesis Type: | Master's Degree Thesis |
---|---|
Institution: | Luiss Guido Carli |
Degree Program: | Master's Degree Programs > Master's Degree program in Corporate Finance, English language (LM-77) |
Chair: | M&A and investment banking |
Thesis Supervisor: | Donzelli, Andrea |
Thesis Co-Supervisor: | Pattofatto, Leone |
Academic Year: | 2020/2021 |
Session: | Autumn |
Deposited by: | Alessandro Perfetti |
Date Deposited: | 07 Jun 2022 12:54 |
Last Modified: | 07 Jun 2022 12:54 |
URI: | https://tesi.luiss.it/id/eprint/32606 |
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