The eSports and gaming industry: valuation, future perspective and M&A transactions: the Codemasters case: an empirical analysis of the emerging industry focusing on the case study

Monaco, Federico (A.A. 2020/2021) The eSports and gaming industry: valuation, future perspective and M&A transactions: the Codemasters case: an empirical analysis of the emerging industry focusing on the case study. Tesi di Laurea in M&A and investment banking, Luiss Guido Carli, relatore Andrea Donzelli, pp. 122. [Master's Degree Thesis]

Full text for this thesis not available from the repository.

Abstract/Index

Definition of eSport. Historical background of the industry. eSports business model: how is value created? eSports business models: stakeholders in the ecosystem. Financial analysis of eSports and gaming industry. Historical performances. Future trends and perspective. M&A transactions, IPOs and main investments. Analysis of the benchmark index. Codemasters’s business case: industry peers analysis. Deal introduction. Main players of gaming sector. Theoretical introduction to M&A rationale. Potential buyers and partners. Codemasters’s acquisition by electronic arts. Codemasters overview. Codemasters SWOT analysis. Codemasters’ valuation: discounted free cash flow model. Comparables method analysis. Electronic arts and take-two M&A offers.

References

Bibliografia: pp. 119-121.

Thesis Type: Master's Degree Thesis
Institution: Luiss Guido Carli
Degree Program: Master's Degree Programs > Master's Degree program in Corporate Finance, English language (LM-77)
Chair: M&A and investment banking
Thesis Supervisor: Donzelli, Andrea
Thesis Co-Supervisor: Pattofatto, Leone
Academic Year: 2020/2021
Session: Autumn
Deposited by: Alessandro Perfetti
Date Deposited: 07 Jun 2022 12:54
Last Modified: 07 Jun 2022 12:54
URI: https://tesi.luiss.it/id/eprint/32606

Downloads

Downloads per month over past year

Repository Staff Only

View Item View Item