The rise and boom of epic games: a comprehensive business analysis on the leading player in the entertainment space behind the story of a Buzzing social phenomenon
Bartolomei, Matteo (A.A. 2021/2022) The rise and boom of epic games: a comprehensive business analysis on the leading player in the entertainment space behind the story of a Buzzing social phenomenon. Tesi di Laurea in Management, Luiss Guido Carli, relatore Francesca Vicentini, pp. 39. [Bachelor's Degree Thesis]
|
PDF (Full text)
Download (579kB) | Preview |
Abstract/Index
Company overview. Macro areas. Company history. Industry analysis. The gaming industry and its subsectors. Funding. How the pandemic has changed the gaming industry. Porter’s five forces framework. How epic games runs its business. Scope analysis. The epic games business model. M&A to fuel growth. SWOT Analysisa. Financial analysis. How is the gaming industry going to grow in the future? Activision Blizzard. Value chain analysis. Today’s competitive advantage. Epic’s competitive advantage.
References
Bibliografia: pp. 36-39.
Thesis Type: | Bachelor's Degree Thesis |
---|---|
Institution: | Luiss Guido Carli |
Degree Program: | Bachelor's Degree Programs > Bachelor's Degree Program in Economics and Business, English language (L-33) |
Chair: | Management |
Thesis Supervisor: | Vicentini, Francesca |
Academic Year: | 2021/2022 |
Session: | Autumn |
Deposited by: | Alessandro Perfetti |
Date Deposited: | 27 Jan 2023 14:12 |
Last Modified: | 27 Jan 2023 14:12 |
URI: | https://tesi.luiss.it/id/eprint/34808 |
Downloads
Downloads per month over past year
Repository Staff Only
View Item |