Enhancing engagement and learning at cultural heritage sites: the impact of gamification strategies based on augmented reality

Ortenzi, Francesca (A.A. 2023/2024) Enhancing engagement and learning at cultural heritage sites: the impact of gamification strategies based on augmented reality. Tesi di Laurea in Corporate strategy, Luiss Guido Carli, relatore Luigi Nasta, pp. 74. [Master's Degree Thesis]

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Abstract/Index

Literature. Augmented reality in tourism. Gamification. Analyzed constructs. Methodology. Research questions. Survey design. Sample design and data collection. Data analysis. Findings and results. Measurement model. Structural model. Mediation analysis. Discussion.

References

Bibliografia: pp. 54-73.

Thesis Type: Master's Degree Thesis
Institution: Luiss Guido Carli
Degree Program: Master's Degree Programs > Master's Degree Program in Strategic Management (LM-77)
Chair: Corporate strategy
Thesis Supervisor: Nasta, Luigi
Thesis Co-Supervisor: Giorgino, Francesco
Academic Year: 2023/2024
Session: Summer
Deposited by: Alessandro Perfetti
Date Deposited: 08 Jan 2025 11:06
Last Modified: 08 Jan 2025 11:06
URI: https://tesi.luiss.it/id/eprint/40785

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