Exploring free-to-play business models: strategic drivers of in-app purchases in Genshin Impact
Shen, Yang (A.A. 2024/2025) Exploring free-to-play business models: strategic drivers of in-app purchases in Genshin Impact. Tesi di Laurea in Applied statistics and econometrics, Luiss Guido Carli, relatore Andrea Pozzi, pp. 42. [Bachelor's Degree Thesis]
Full text for this thesis not available from the repository.
Abstract/Index
Literature review. Historical development of free games. Main theories of free games. The main research methods of free games-related research. The current situation and problems faced by free games. Research objectives and methods. Overview of the free-to-play business model. Definition and classification of free games. Evolution and strategic significance of the in-app purchase model. Case studies of the in-app purchase model of "Genshin Impact". In-app purchase content design mechanism. Strategic psychological factors that drive player consumption. Global operation and market strategy. The evaluation, challenges, and sustainability of the in-app purchase model of "Genshin Impact". Model advantages and positive evaluation. Challenges and potential risks. Sustainable development pathways.
References
Bibliografia: pp. 38-42.
| Thesis Type: | Bachelor's Degree Thesis |
|---|---|
| Institution: | Luiss Guido Carli |
| Degree Program: | Bachelor's Degree Programs > Bachelor's Degree Program in Economics and Business, English language (L-33) |
| Chair: | Applied statistics and econometrics |
| Thesis Supervisor: | Pozzi, Andrea |
| Academic Year: | 2024/2025 |
| Session: | Autumn |
| Deposited by: | Alessandro Perfetti |
| Date Deposited: | 26 May 2026 10:47 |
| Last Modified: | 26 May 2026 10:47 |
| URI: | https://tesi.luiss.it/id/eprint/45909 |
Downloads
Downloads per month over past year
Repository Staff Only
![]() |
View Item |



