eSports marketing and the effect of learning content for eSports broadcast consumption

Papa, Tommaso (A.A. 2020/2021) eSports marketing and the effect of learning content for eSports broadcast consumption. Tesi di Laurea in Marketing communication & new media, Luiss Guido Carli, relatore Stella Romagnoli, pp. 78. [Master's Degree Thesis]

Full text for this thesis not available from the repository.

Abstract/Index

eSports. A definition for eSports. Brief history of eSports. The market relevance of eSports. Spectating eSports. eSport game: Valorant. The marketing strategy. Theory overview. The situation analysis of agent's range Italia (PGI). The research. Methodology.

References

Bibliografia: pp. 67-69. Sitografia: p. 70.

Thesis Type: Master's Degree Thesis
Institution: Luiss Guido Carli
Degree Program: Master's Degree Programs > Master's Degree Program in Marketing (LM-77)
Chair: Marketing communication & new media
Thesis Supervisor: Romagnoli, Stella
Thesis Co-Supervisor: Peluso, Alessandro Maria
Academic Year: 2020/2021
Session: Autumn
Deposited by: Alessandro Perfetti
Date Deposited: 31 May 2022 12:12
Last Modified: 31 May 2022 12:12
URI: https://tesi.luiss.it/id/eprint/32559

Downloads

Downloads per month over past year

Repository Staff Only

View Item View Item