Metaverse & shopping experience: how icommerce affects consumers’ satisfaction

Frisenna, Ludovica (A.A. 2021/2022) Metaverse & shopping experience: how icommerce affects consumers’ satisfaction. Tesi di Laurea in Web analytics e marketing, Luiss Guido Carli, relatore Matteo De Angelis, pp. 112. [Master's Degree Thesis]

Full text for this thesis not available from the repository.

Abstract/Index

Immersive technologies. Overview. Immersive technologies: AR & VR. Shopping experience during Covid-19. Interactive shopping experience. Theoretical background. Theoretical background overview. What is the metaverse. The role of immersive technologies. Metaverse & fashion. Comparing two realities: i-commerce vs e-commerce. Interactive online shopping experience. Hedonic vs utilitarian benefits. Research framework. Research method. Quantitative analysis: i-commerce vs e-commerce. Study overview. Methodology & data collection. Data analysis. Results discussion. Theoretical and managerial implications. Limitations and future research.

References

Bibliografia: pp. 51-73.

Thesis Type: Master's Degree Thesis
Institution: Luiss Guido Carli
Degree Program: Master's Degree Programs > Master's Degree Program in Marketing (LM-77)
Chair: Web analytics e marketing
Thesis Supervisor: De Angelis, Matteo
Thesis Co-Supervisor: Spadoni, Lorenzo
Academic Year: 2021/2022
Session: Summer
Deposited by: Alessandro Perfetti
Date Deposited: 29 Nov 2022 14:06
Last Modified: 29 Nov 2022 14:06
URI: https://tesi.luiss.it/id/eprint/34157

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