Micro transactions and loot boxes: predicting consumer preferences via machine learning

De Gasperis, Lorenzo (A.A. 2019/2020) Micro transactions and loot boxes: predicting consumer preferences via machine learning. Tesi di Laurea in Quantitative methods for management, Luiss Guido Carli, relatore Marco Pirra, pp. 72. [Master's Degree Thesis]

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Abstract/Index

Reason for the research study. Scope of the research study. Methodology. Video game market–profit and competition. Sources of revenues and trends. Industry potential and perspectives. Literature review. Defining the term “loot box”. Game as a service. Loot boxes and opaque selling. Predatory dynamics on loot boxes. Loot boxes and gambling: a discussion. Methods. Target sample. Data presentation and demographics. Data analysis. Results.

References

Bibliografia: pp. 48-51.

Thesis Type: Master's Degree Thesis
Institution: Luiss Guido Carli
Degree Program: Master's Degree Programs > Master's Degree Program in Management, English language (LM-77)
Chair: Quantitative methods for management
Thesis Supervisor: Pirra, Marco
Thesis Co-Supervisor: Porchia, Paolo
Academic Year: 2019/2020
Session: Autumn
Deposited by: Alessandro Perfetti
Date Deposited: 04 May 2021 12:28
Last Modified: 04 May 2021 12:40
URI: https://tesi.luiss.it/id/eprint/29306

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