The evolution of the videogames sector: mergers and acquisitions analysis during the last decade
Sova, Filippo (A.A. 2019/2020) The evolution of the videogames sector: mergers and acquisitions analysis during the last decade. Tesi di Laurea in Corporate strategy, Luiss Guido Carli, relatore Enzo Peruffo, pp. 112. [Master's Degree Thesis]
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Abstract/Index
Main features of M&A activity. Review of the main M&A motives. Literature review and hypothesis development of merger waves. Merger waves. The acquisition process. The video games industry. The video games history. The video game industry structure. The global videogame industry markets. Covid-19: impact & new trends. Event study analysis. Research hypotheses. Methodology. Sample selection and sources. Sample description. Research model, description of variables and results.
References
Bibliografia: pp. 75-83.
Thesis Type: | Master's Degree Thesis |
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Institution: | Luiss Guido Carli |
Degree Program: | Master's Degree Programs > Master's Degree Program in Management, English language (LM-77) |
Chair: | Corporate strategy |
Thesis Supervisor: | Peruffo, Enzo |
Thesis Co-Supervisor: | Pirolo, Luca |
Academic Year: | 2019/2020 |
Session: | Autumn |
Deposited by: | Alessandro Perfetti |
Date Deposited: | 06 May 2021 13:47 |
Last Modified: | 06 May 2021 13:47 |
URI: | https://tesi.luiss.it/id/eprint/29383 |
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