The evolution of business models in the video gaming industry
Sartori, Fabio (A.A. 2020/2021) The evolution of business models in the video gaming industry. Tesi di Laurea in Business modeling and planning, Luiss Guido Carli, relatore Donato Iacovone, pp. 149. [Master's Degree Thesis]
Full text for this thesis not available from the repository.
Abstract/Index
Industry overview. Video-game industry history and composition. Console gaming. Computer gaming. Mobile gaming. Value chain of the console market. Online boom. Business model. Sony. Microsoft. Nintendo. Evolution of the video-game industry. Business models and competitive advantages. Impact of technology. New trends and their consequences. Standard design battle. Impact of the new dominant design: the GameStop case study. Esports as a social phenomenon. Gamification of non-video game related sectors: the Fortnite case study. Empirical research. Hypothesis setting. Evidence on the assumptions from a consumer’s point of view: the survey. Evidence on the assumptions from an insider’s point of view: the interviews.
References
Bibliografia: pp. 131-133. Sitografia: pp. 134-136.
Thesis Type: | Master's Degree Thesis |
---|---|
Institution: | Luiss Guido Carli |
Degree Program: | Master's Degree Programs > Master's Degree Program in Management, English language (LM-77) |
Chair: | Business modeling and planning |
Thesis Supervisor: | Iacovone, Donato |
Thesis Co-Supervisor: | Corsico, Fabio |
Academic Year: | 2020/2021 |
Session: | Autumn |
Deposited by: | Alessandro Perfetti |
Date Deposited: | 07 Jun 2022 08:40 |
Last Modified: | 07 Jun 2022 08:40 |
URI: | https://tesi.luiss.it/id/eprint/32591 |
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