Game theory in the digital economy: the case of biform games and platform ecosystems
Leonetti, Lorenzo (A.A. 2021/2022) Game theory in the digital economy: the case of biform games and platform ecosystems. Tesi di Laurea in Managerial decision making, Luiss Guido Carli, relatore Luigi Marengo, pp. 73. [Master's Degree Thesis]
Full text for this thesis not available from the repository.
Abstract/Index
Biform games, brandenburger, stuart, management science, 2006. Definition and formulation of biform games. Practical example: a branded-ingredient game. Theoretical framework of the model. Value-based business strategy, brandenburger, stuart, journal of economics & management strategy, 1996. How value is created along the value chain. The distribution of the value created. Formulation of the four value-based strategies. Feasibility and limits of the model. Digital platforms and ecosystems. The presence of “complementarities”. Modularity and fungibility. Ecosystem structure. Key ecosystem’s properties for long-term success. How ecosystems emerge and platform architecture. Biform games and platform ecosystems. The core. The three main theoretical assumptions. The order of the stages in a game.
References
Bibliografia: pp. 72-73.
Thesis Type: | Master's Degree Thesis |
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Institution: | Luiss Guido Carli |
Degree Program: | Master's Degree Programs > Master's Degree Program in Management, English language (LM-77) |
Chair: | Managerial decision making |
Thesis Supervisor: | Marengo, Luigi |
Thesis Co-Supervisor: | Di Vaio, Gianfranco |
Academic Year: | 2021/2022 |
Session: | Autumn |
Deposited by: | Alessandro Perfetti |
Date Deposited: | 28 Mar 2023 15:53 |
Last Modified: | 28 Mar 2023 15:53 |
URI: | https://tesi.luiss.it/id/eprint/35491 |
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