Gamification in secondary education: a user centered and interdisciplinary approach
Jedel, Izabella Alexandra Victoria (A.A. 2019/2020) Gamification in secondary education: a user centered and interdisciplinary approach. Tesi di Laurea in Organizational design, Luiss Guido Carli, relatore Ioannis Kallinikos, pp. 84. [Master's Degree Thesis]
|
PDF (Full text)
Download (836kB) | Preview |
Abstract/Index
Innovation in information technologies. The potential and pitfalls of gamification. Theoretical framework. Motivational psychology. Methods. The gamified implementation. Results. Student interviews. Teacher interviews. Discussion. Gamification benefits and design considerations.
References
Bibliografia: pp. 51-57.
Thesis Type: | Master's Degree Thesis |
---|---|
Institution: | Luiss Guido Carli |
Degree Program: | Master's Degree Programs > Master's Degree Program in Management, English language (LM-77) |
Chair: | Organizational design |
Thesis Supervisor: | Kallinikos, Ioannis |
Thesis Co-Supervisor: | Homberg, Fabian Kurt Falk |
Academic Year: | 2019/2020 |
Session: | Summer |
Deposited by: | Alessandro Perfetti |
Date Deposited: | 18 Dec 2020 08:31 |
Last Modified: | 18 Dec 2020 08:31 |
URI: | https://tesi.luiss.it/id/eprint/27866 |
Downloads
Downloads per month over past year
Repository Staff Only
View Item |