Gamification in secondary education: a user centered and interdisciplinary approach

Jedel, Izabella Alexandra Victoria (A.A. 2019/2020) Gamification in secondary education: a user centered and interdisciplinary approach. Tesi di Laurea in Organizational design, Luiss Guido Carli, relatore Ioannis Kallinikos, pp. 84. [Master's Degree Thesis]

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Abstract/Index

Innovation in information technologies. The potential and pitfalls of gamification. Theoretical framework. Motivational psychology. Methods. The gamified implementation. Results. Student interviews. Teacher interviews. Discussion. Gamification benefits and design considerations.

References

Bibliografia: pp. 51-57.

Thesis Type: Master's Degree Thesis
Institution: Luiss Guido Carli
Degree Program: Master's Degree Programs > Master's Degree Program in Management, English language (LM-77)
Chair: Organizational design
Thesis Supervisor: Kallinikos, Ioannis
Thesis Co-Supervisor: Homberg, Fabian Kurt Falk
Academic Year: 2019/2020
Session: Summer
Deposited by: Alessandro Perfetti
Date Deposited: 18 Dec 2020 08:31
Last Modified: 18 Dec 2020 08:31
URI: https://tesi.luiss.it/id/eprint/27866

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