Gamification in recruitment process: some preliminary evidence from Italy and Sweden

D'Agostino, Gabriele (A.A. 2020/2021) Gamification in recruitment process: some preliminary evidence from Italy and Sweden. Tesi di Laurea in Organizational design, Luiss Guido Carli, relatore Luca Giustiniano, pp. 170. [Master's Degree Thesis]

Full text for this thesis not available from the repository.

Abstract/Index

Methodology. Research strategy. Research design. Data collection. Data analysis. Research quality. Theoretical framework. Defining gamification. Defining recruitment. Gamification applied to recruitment. Empirical findings. Pre-study. Founder and CEO at BAG innovation. Chief scientific officer at insert coin Sweden. Communication & attraction specialist at Maquire Group Sverige AB. Head of employer branding at oddwork Sweden AB. Founder and managing director at Laborplay s.r.l., Italy. Orientation and employability area manager at Orienta S.p.a., Italy. Analysis. Gamification in HR activities.

References

Bibliografia: pp. 100-106.

Thesis Type: Master's Degree Thesis
Institution: Luiss Guido Carli
Degree Program: Master's Degree Programs > Master's Degree Program in Management, English language (LM-77)
Chair: Organizational design
Thesis Supervisor: Giustiniano, Luca
Thesis Co-Supervisor: Calluso, Cinzia
Academic Year: 2020/2021
Session: Summer
Deposited by: Alessandro Perfetti
Date Deposited: 21 Dec 2021 16:00
Last Modified: 21 Dec 2021 16:00
URI: https://tesi.luiss.it/id/eprint/31014

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