Gamification as an effective marketing tool: do individuals´ personality traits influence customer engagement with wearable fitness trackers
Andresen, Joakim Emmerhoff (A.A. 2021/2022) Gamification as an effective marketing tool: do individuals´ personality traits influence customer engagement with wearable fitness trackers. Tesi di Laurea in Understanding the consumer, Luiss Guido Carli, relatore Simona Romani, pp. 60. [Master's Degree Thesis]
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Abstract/Index
Theoretical framework. Gamification. Customer engagement. Personality. Knowledge gap and managerial relevance. Conceptual framework. Methodology. The overall approach and type of research. Pre-study. Data collection. Scenario based experiment. Questionnaire. Data analysis & results. Primary study. Internal consistence reliability. General discussion. Scientific and managerial implications. Limitations and directions for future research.
References
Bibliografia: pp. 41-46.
Thesis Type: | Master's Degree Thesis |
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Institution: | Luiss Guido Carli |
Degree Program: | Master's Degree Programs > Master's Degree Program in Marketing (LM-77) |
Chair: | Understanding the consumer |
Thesis Supervisor: | Romani, Simona |
Thesis Co-Supervisor: | Sillari, Giacomo |
Academic Year: | 2021/2022 |
Session: | Summer |
Deposited by: | Alessandro Perfetti |
Date Deposited: | 16 Nov 2022 11:10 |
Last Modified: | 16 Nov 2022 11:10 |
URI: | https://tesi.luiss.it/id/eprint/33894 |
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